Updated on May 11, 2023 by Alex Raisbeck Posted in Guides Contents show Understanding Tears of the Kingdom durability is key to helping you get the most out of your weapons. I like how the Souls games handle weapons much better. What could be a good mechanism is the option to repair but have a point of no repair so if you let it fully break its gone. To "listen to the fans", if this is actually what most people want, and make the game easier and more convenient would be the antithesis of art, which "the fans" are so desperate in insisting their little hobby is. Hmmm, decision decision Maybe all weapons should be like the Master Sword where they break but then regenerate after a certain amount of time? I imagine there are some big surprises still waiting in the wings, but the fact that its fusion and Ultrahand abilities already seem to empower the way players experimented with (and even exploited) Breath of the Wild gives me hope that Nintendo could do the same with cooking. Fuse won't just be a handy tool for addressing weapon durability in the game; it can also be used to solve puzzles and enhance Link's arsenal. The Legend Of Zelda: Tears Of The Kingdom - How To Get The Climbing Armor Set, The Legend Of Zelda: Tears Of The Kingdom - How To Complete The Beast And The Princess, The Legend Of Zelda: Tears Of The Kingdom - 12 Ways Hyrule Has Changed Since Breath Of The Wild, that not only offer impressive fusion power, The Legend of Zelda: Tears Of The Kingdom - Useful Items You Probably Forgot About, The Legend Of Zelda: Tears Of The Kingdom - Best New Features, The Legend Of Zelda: Tears Of The Kingdom - Things To Do First, The Legend Of Zelda: Tears Of The Kingdom - Funniest Fuse Combos, 10 Best Free Open-World Games You Can Play Right Now, Virtual Console Is Long Dead In The World Of Remasters And Remakes, The Sims 4 Horse Ranch: Guide To Nectar Making. More weapons with a recharge period. Ill collect all when Im exploring in game, Yea it's a good system, I always really liked it when Fire Emblem used to have it too, means you've gotta think more carefully about what weapons you used in certain situations. This wasn't you're daddy's Zelda game. This means that the weapon, shield, or bow is almost at its breaking point. 11,385 pages Getting Involved More in: Listings, Weapons, Item Listings, Items in Tears of the Kingdom Weapons in Tears of the Kingdom Sign in to edit Weapons Fused Weapons Listings in The Legend of Zelda series GameSpot Expert Reviews The Legend Of Zelda: Tears Of The Kingdom Review 11 May 2023 Preorder The Legend of Zelda: Tears of the Kingdom. Reddit, Inc. 2023. This feeling really killed my desire to explore in BotW, which basically killed BotW. weapons are not rare, you almost always find a replacement or something better before a weapon breaks. I wouldn't mind blacksmiths existing in the world allowing you to both upgrade and repair your favorite weapons. Assassin's Creed Origins world was so good and exciting that I explored the whole map forgetting to do the missions and that's how exploring should be. The Master Swords already broken. I understand the survival appeal but I found myself saving my best weapons only for bosses, which seems like too much missed potential. If it ends up being really kick-ass, you add it to the rotation but use it a little more sparingly. And for the love of Din, Farore, Nayru, and Hylia, don't make the Master Sword or Hylian Shield degrade. I got use too it in BOTW. Yes, weapons will break in Zelda: Tears of the Kingdom - Polygon Weapon Durability. Now, with more understanding, it is time to explore the skies, surface, and depth of the kingdom of Hyrule! The idea that they switch to a Monster Hunter-like system where instead of breaking they lose sharpness is a great one that I think could go a long way to making things far less annoying. Lets get this out of the way right off the Boko Bat: your weapons will definitely still break in Tears of the Kingdom. They should swap to another one automatically, or something. Search for all Korok Seeds and maybe spend those to get house items to feel rewarding and worth doing. But as annoying as weapon breaking was, it really added to the game as you had to be more careful in engaging enemies based on your equipment etc. "You didn't want to damage it."" i had no desire to play botw because of this but finally ended up playing it 2022 and durability is a complete non-issue. Before I ever picked up the master sword, or had a stash of Lynel and royal weapons, I was happy when I received the hero weapons. I'm gonna be blunt, the options here are AWFUL. So yeah, I would like it to stay absolutely. All fusions give a one-time "bonus" durability (usually +25) that is only active when the weapon is fused. It would also be best to save the game when Link encounters a Rock Octorok. Also again, stop arrogantly assuming that anyone who disagrees with you is fooling himself. Breakable but reparable weapons would add to the survivability and resource management aspect of the game. Without some kind of progression to incentivize exploring, taking out camps, caves, etc, then the reason for the world being that large starts fading away.BOTW treated weapons like ammo, you always wanted more, it worked within the context of its design. But they didn't do that, even golden tools were breakable. During the early stages of the game, the majority of your fusing endeavors will involve humble materials such as sticks, stones, and other basic resources. @ModdedInkling I don't think all the other Zelda games are jokes. Once I got 3 battery and Auto Build I don't even remember using weapons to fight anymore. Surprised repairing got so many votes. The Legend of Zelda: Tears of the Kingdom. Not really sure I care to be honest. The weapons breaking made the master sword better, which makes sense since it is the master sword. Not a good idea for me. think it was a little bit overdone. So long as the weapon is fused, the bonus will be active. been playing it a 2nd time on master mode thinking it was going to be terrible because enemies have more health and it's still not really been an issue except in the beginning where to have to use the tedious process of bombing enemies until you build up a stockpile but after you get weapons with 15 or more damage stat it just feels normal mode. SPOILERS for Weapons, Bows, Shields, and Mats in the doc. Maybe certain enemies could break your weapon or throw it far out of reach if you're not careful (looks at Lynel).. @Uncle_Franklin I love the idea of taking inspiration on weapons from kid Icarus because Pits weapons greatly changed his speed and power depending on the weapons equipped. Even with that, however, the real answer to whether Tears of the Kingdom still has weapon durability is: yes, and it has been improved! But it'd great if you could repair and enhance weapons. On the other hand I do like the idea of maybe forging weapons to increase durability. I can't play games as much as I used to (work, family etc.) Even more variety in weapon types that actually change gameplay and interactions with the physics and chemistry of the world. The only games where breakable weapons work well are turn based strategy games like Fire Emblem. Weapon Durability Explained: How to Increase Weapon Durability - Game8 Enjoy! Zelda games have an annoying tendency to keep trying to fix s***ty mechanics rather than just getting rid of them (see: Tears of Light, Phantoms, lack of overworlds in the DS games, forced touch screen/motion controls, etc.) This time around,. And it's pretty easy to test with a weapon on trees or something similar. Fusing these gems to a weapon will boost its durability, increasing depending on the value of the gem. Make it somewhat expensive so that you perhaps only use the service for a few of your very best items. 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Now if youll excuse me I have to go break a ton more of my shit. Can we also talk about having a "Master" sword that deals less damage than other swords? Why not two yes's and two no's. . Sources cited in Intro tab. @Dom_31 It's a great take but it also kinda breaks throws. If they remove weapon durability, they need to replace it with something else. Usually found replaying a Zelda title instead of working through his ever-growing backlog, he is a huge fan of all-things fantasy and likes nothing more than to chat about it. Plus the already have enemies that scale. This means that only the base weapon or shield is left. Drew loves action-adventure, story or character driven role-playing games. While not explicitly shown during the gameplay video, all the telltale signs of cooking are back Link had an inventory full of ingredients (some of which he was more concerned about strapping to his weaponry rather than roasting) and that signature wide cooking pot could be seen over a campfire in a cave that was briefly visited. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. .. then the master sword glitch happened and I did that and played for 200+ hours. Maybe there's only a handful of those items available each playthrough, or make it where it takes a lot of hard work to make the weapon unbreakable. By submitting your email, you agree to our, Yes, weapons will break in Zelda: Tears of the Kingdom, The Legend of Zelda: Tears of the Kingdom, Sign up for the Is Anyone Else Getting Burned Out By Zelda's Zonaite Grind? . Might even throw in Emperor Titus Mede II, too. Frankly speaking, this poll seems REALLY disingenuous towards discussion and biased toward the idea of breakable weapons. Breath Of The Wild: Which Zelda Game Is Better? And for people that really dont like it, the fully upgraded Master Sword lasts so long that your other weapons will be burning a hole in your pocket by the time it breaks (recharge time is pretty generous too). I really don't understand the frustration with the system at all. Despite all this love, however, there is one mechanic in Breath of the Wild that not all fans love. This Subreddit is dedicated to the video game, The Legend of Zelda: Tears of the Kingdom, on Nintendo Switch. Guess only time (but not too much more now!) Just don't use it too much or it'll break and you'll have to use a stick.And on that subject. Spending ages completing a difficult shrine or quest, to find the reward is a cool weapon that requires you to discard one of your favourites is just obnoxious. Lugging around a dozen rubbish swords in BOTW was terrible. For example, fusing a Ruby into swords will work similarly to Fire Rods. Instead, the Fuse ability bulldozes through all of that and turns crafting and weapon durability on its head. The number one argument in favour of it that I have kept seeing was "it entices you to explore and find new weapons" which just isn't true. Having degrading weapons just means you need to spend time side tracking to find another similar one once yours breaks. I dont think simply getting rid of durability or tweaking it will be anything but a worse experience. It was my least favourite aspect as it felt like a time filler. Completing the main Zora quest takes a good while, but the weapon reward is well worth it. 5. Although the shield is breakable, it has the highest durability rating (90) of any shield in the game, and it is repairable and replaceable. Maybe keep most of the current system, but add some quests involving items that can make some weapons unbreakable. The constant inventory management was one of the worst aspects in BotW. At all. You're poll questions were pretty skewed. In The Legend of Zelda: Tears of the Kingdom, you can conveniently repair your equipment by tossing them at Octoroks, yet also discover incredible weapon and shield fusions that ensure long-lasting durability. I spent a lot of time fumbling around deciding what weapon to drop, and while that makes you think it's also a lot of tedious busy work - it doesn't help that the inventory is SLOW as molasses, at least on my Switch Lite. I want Nintendo to make something they want to make the way they want to make it and I'll decide if that's something I want to play. Weapon durability never really bothered me. Now I always have at least a couple. The answer is it depends. Once youve boosted your stats enough, putting any single item that increases your max health or stamina into a pot (for example, Hearty Durians or Endura Carrots) will result in a meal that gives you a little bit of an extra boost while also completely refilling your natural max. Where most games you would just default to the strongest and never try anything else. It became a bit of a crutch for me once I got it, took the whole scrap together what you can and fight back feeling away considerably. I don't want my storage to fill up with cheap swords I have no use for (durability solves this issue), and I want to be able to use any weapon I come across optimally without having to rebuild my stats (the lack of RPG elements work well here).
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